- Tom Hammersleys Graphics Programming Page
- Yet another mirror of Tom's old site. Lots of old but good programming links. Note: I'll put a local copy of it on here in a little while (heh, if I remember). URL updated: 03/23/2001
- SIGGRAPH `99 notes
- Notes from siggraph99 on Lighting and Shading Techniques for Interactive Applications. Lots of good info, mainly focussing on 3D techniques in openGL.
- Delphi3D
- Various articles/columns/sources/tools/libraries for OpenGL programming in Delphi. Even if you're not a delphi coder, you should still check out it out...some good OpenGL stuff here.
- NeHe Productions
- Has some pretty good OpenGL tutorials that start from the very basics and progresses slowly to more advanced things. Also has quite a few of his finished 3d programming projets (not sure if they have source code though) and a messageboard where you can talk about oGL programming.
- Alex Chalfin's (Phred) Page
- One of the major contributors to the GFXFX3 series. He made the Inertia 3D Engine and I think he said (on IRC) he's working on a new/better one called Vision3D. The page includes some of his old projects and a few 3D docs he's written on various algorithms.
- Abe's Demoschool
- Demo-programming source/tutorials in C/ASM. Note: This isn't a new link, it just used to be in the pascal section for some odd reason...thanks to Hook for pointing it out!
- FAQSYS Page
- TONS of docs on 3D/Graphics/Demo stuff!...lots of info on hard to find things!
- Lar's Page
- A page showing off Lar's 3D Engine, includes the source code(Watcom C I think), plus some good graphics tutorial/docs
- PC Demos
- Lots of cool 3D math stuff here. (assumes you know some of the basics)
- Spyko's Demo Coding Page
- EXCELLENT page on demo coding stuff...if yer into that stuff (like me)...this is a must see! Tons of info/links, etc!
- Sqrt(-1)'s Page
- Another EXCELLENT page on demo coding stuff...lots of cool tutorials/code here. Unfortunitly he gave up on the tutorials he was planning to write, but it's all there still (just not updated)
- Fumincuban's Page
- Great page on 3d programming stuff, lots of hard to find things, including some watcom C code. Note: URL updated to new page. I don't see anymore watcom code, but still some graphics programming info.
- Portals and Mirrors
- A paper on what else, portals and mirrors! Check out the main page for more of his research.
- Line Clipping
- Some info on the Sutherland-Cohen method of line clipping
- Midpoint Algorithm
- Explaination on using the midpoint algo to draw lines, circles, and tmapping
- FOG Faq
- A nice faq on fog and how to render fog
- 3D Computer Graphics
- Another list of papers on 3d graphics programming/algos/etc.
- Paul Heckbert's Page
- Tons of papers on 3d/graphics programming. And he's supposed to be *THE* authority on tmapping!
- Gouraud Shading
- Explains gouraud shading and Bresenham/DDA algorithm...not very detailed though. Note: Link fixed thanks to [2ezy] on efnet #coders
- Illumination Buffers
- Very close approximation of the phong illumination model (with multiple colored lights). Click here to go to the main page (half-baked idea page). Thanks to Luca Gerli (aka TheGlide/SpinningKids) for finding the new URL.
- Texture Mapping
- Lotsa info on texture mapping, not much math...it basically explains different kinds of tmapping
- 3D Engines List
- *THE* place to find 3d engines and home pages of 3d engine authors. If someone's got a 3d engine, it's probably here!
- 3D Coding
- Just some basic info on 3d coding...not bad if you're still learning 3d. Note: URL has been update to new location. Thanks to Regresion for pointing it out.
- 3D Coding Blackhole
- Good tutorials on some 3D stuff like poly fillers, clipping (sutherland-hodgman), surface removal , shading, texture mapping, etc.
- GLTLSBFS&S
- The title for this page is way too long (had to abbreviate). Anyway, I *LOVE* this page! Good tutorials on particle systems, games, graphics, sound, etc. EXCELLENT!
- Paul Bourke's Homepage
- Wow! Vast collection of info on geometric data file formats, geometry, projections, modeling, fractals, among other cool things. Gotta love this page!
- Cubic's & 's Dungeon
- I can't even begin to describe how cool this page is! You'll have to see it yourself =) Check the Sourcerer page for some great code and tutorials (lots of hard-to-find stuff on there). Make sure to download a few of their kick ass demos too! Much thanks to Gedge for giving me the link!
- DemoFX
- A small, but interesting collection of DemoFX with source code included (in C/C++). 2D bumpmapping, lensflare, particle system, FD tunnel (cylinder & 2 planes version), rotozoomer, 2D/3D metaballs, and I'm sure more in the future.
- Prometheus Truecolor
- Very FAST truecolor graphics lib for the DOS, Win32, and Linux platform. If you're even slightly interested in hires/hicolor graphics, you should check this out. Compilers supported so far are Watcom C, DJGPP, and VC++. Graphic Interfaces include VGA, VESA, DGI and DirectX. 8,16 and 24 bit display modes supported.
- 3DICA
- The Ultimate 3D Coding Tutorial by Ica /Hubris. Over 150k of text (in English and Finnish), and covers just about everything you need to know about getting started in demo coding (including other intermediate to advanced topics). I definitely recomend anyone interested in this subject to check it out. Note: Link fixed 06/14/99, Linked fixed again 3/23/2001.
- Dave Eberly's Home Page
- Lots of interesting computer graphic and image analysis code. Curves, Surfaces, Matrices, Quaternions, Key Frame animation, Interpolation, Intersections, Line clippers just to name a few.
- Chris Hecker's home page
- This guy's pretty big in the game developer community. You'll find interesting articles on the latest game technologies, programs he's written, etc. Lots of good info to read on if you're interested in 3d game programming. Thanks to Adversary for finding the link again.