- Drunken Hyena
- A collection of direct3d 8 tutorials similar to NeHe's OpenGL tutorials. They're not exactly true tutorials, but heavily commented source code. Should be enough to get you started doing d3d8 app.
- Open GL Super Bible
- Free online OpenGL book
- OpenGL Reference Manual
- Another free online OpenGL book
- OpenGL Programming Guide
- Yet another free online OpenGL book (I believe this is refered to as "The Red Book").
- The Omniverous Biped's FAQ's
- A few 3D related "faqs" on different topics like Z-buffers, problems with Euler angles, Frustum clipping, alpha blending, etc.
- Mr.Pix's Downloads
- Pascal and Delphi source codes for a bunch of different graphics demos.
- Mr. GameMaker
- Not too much here, but there are quite a few good tutorials on DirectDraw, Direct3D, 3D Math, and stuff like BSPs and collision detection.
- Marching Cubes Algorithm
- Doc on the marching cubes algorithm, which is used for polygonizing (is that a word?) iso-surfaces (like metaballs). Note: The URL was updated to point to the original doc by James Sharman. Thanks to Epitaph from #openGL (EFnet) for pointing it out.
- OpenIL
- Open source image toolkit. It can load, save, convert, manipulate and display a buttload of image formats (just about all popular formats). Very easy to use too.
- Ken Perlin's homepage
- Ever heard of Perlin noise? Well, this is the guy who invented it. I can't seem to find too much info on here, but there's quiet a few cool java applets showing off some of his work.
- Eugene Pervago Page - Game Design Articles
- Over 80 articles covering 2D/3D graphics,AI,DirectX, OpenGL, asm/optimization, sound, file formats, etc.
- Coder's Knowledge Base
- Self-described as "an archive that contains the solutions to many programming problems". Has categories for C/C++, Delphi,Pascal, Java, and Visual Basic. Only problem is it seems to be mainly for Delphi and Pascal...the other categories hardly have any info/code (hopefully that'll change with time).
- f00Dave'v OpenGL Demos
- Seems to be a collection of his projects, including source codes for most of 'em. Quaternion rotations, multi-colored lights, particles, hypercube, Quake/Descent-style cameras, loading TGAs, forward kinematics (bones), and a few other things.
- Code Colony
- Not much here, but has a few openGL tutorials including source code.
- Gateway to OpenGL Info
- Pretty huge collection of various OpenGL links, all sorted into categories.
- DirectX FAQ
- Lots of good info covering most of DirectX (all except directMusic and directPlay).
- DX++
- A directX site supposidly focusing on C++ (I only saw C code). There's a few nice articles and tutorials on there, classes/wrappers, a few demos with source, a message forum, and some info on an RPG they're working on.
- Victor Ostromoukhov's recent publications: Abstracts
- Some pretty interesting stuff here, but seems pretty advanced. Lots of pdf files on dithering algos, color space, pattern creation, curves, etc.
- Charles Poynton
- Not too much interesting here, besides some FAQs on Gamma and Color spaces.
- The Programmers Vault
- This is pretty much a general programming page. It has stuff (mainly tutorials it looks like) for C/C++, Pascal, Asm, Windows programming, pame programmming, 3D programming, etc. Even has a chat room and message board.
- CDX Homepage
- "CDX is a set of C++ class libraries designed to ease the use of DirectX when writting Windows games and applications. CDX contains components from which you can choose the features you need: DirectDraw, Direct3D, DirectSound, DirectInput, etc. The aim is to create a simple and intuitive set of libraries without sacrificing functionallity or performance"
- Programming Corner
- Pascal/Delphi web page with source/demos/tutorials and links. Its main focus seems to be on 3D graphics programming.